Curriculum Vitae

Doğuş Bilgilier – Game Developer

Doğuş Bilgilier
Doğuş Bilgilier
Game Developer
bildogus@icloud.com · +90 (506) 825 09 42 · Ankara, Turkey
Summary

Unity Game Developer with 5+ years of professional experience building gameplay systems, live ops features, and custom editor tools for mobile games. Skilled in rapid prototyping, data-driven iteration, A/B testing, and post-launch development. Passionate about creating scalable systems that support both efficient content production and polished player experiences.

Work Experience
08/2023 – 12/2025
Ankara / On-Site
Giby Games, Game Developer
  • Developed custom Unity editor tools to improve content iteration speed across multiple projects.
  • Built an automated playtest system that reduced QA turnaround time and streamlined internal testing workflows.
  • Delivered live ops updates for launched and soft-launched titles, including new features, economy balancing, bug fixes, and seasonal content.
  • Contributed to the development of 10+ mobile games in collaboration with designers and artists, supporting production from prototype to product stage.
  • Created and implemented original sound effects.
06/2021 – 08/2023
Ankara / Remote
Global Champions, Game Developer
  • Owned post-launch updates for Plane Evolution, including IAP/store improvements, A/B testing, remote config setup, and a cosmetics system.
  • Developed 20+ mobile games in close collaboration with artists and designers.
  • Created and implemented original sound effects.
2018 – 2021
Ankara / Remote
Freelancer at Fiverr, Music Composer / Producer
  • Composed and produced original music, sound effects, and piano recordings for freelance clients, delivering 25+ completed works.
  • Composed music across multiple styles, including orchestral, 8-bit chiptune, cinematic, and ambient.
Featured Project
Personal Project
2026
Pixel Flow ClonePuzzle
  • Built a complete puzzle game prototype from scratch in Unity, featuring custom gameplay systems such as target detection, spline-based conveyor movement, object pooling, event-driven architecture, and grid-based logic.
  • Developed a fully custom Level Creator Editor with automatic level generation, live validation, and full undo/redo support to speed up iteration and content creation.
  • Integrated Firebase Remote Config through a reflection-based override system that maps remote keys to GameConfig fields at runtime, while using a runtime ScriptableObject copy to preserve the original asset.
  • Designed the project with a scalable, modular architecture focused on rapid prototyping, clean system separation, and efficient testing workflows.
Education
09/2018 – 06/2020
Computer Programming, Başkent University
09/2010 – 06/2014
Information Technologies, Şevket Evliyagil Meslek Lisesi
Technical Skills
Programming
C#, OOP, SOLID, Data-Driven Architecture, Event-Driven Systems
Gameplay
Gameplay Systems, Live Ops Features, A/B Testing, Remote Config, Economy Balancing
Optimization
Unity Profiler, Memory Management, GC Reduction, Object Pooling
Workflow
Rapid Prototyping, Custom Editor Tools, Debugging, QA Support, Post-Launch Maintenance
SDKs
Firebase, GameAnalytics, AppLovin, ironSource
Tools
Git, Jira, Rider, Visual Studio, Plastic SCM, Claude Code (AI-assisted development)
Additional
Music Composition, Sound Design, Mixing, Studio One
Languages
Turkish
Native
English
B2
Portfolio
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